About Game
General background
Once upon tea time...
in a medieval fantasy open world, The Player is given as mission to seek information about a mysterious "Land where flows Bliss, where joy abounds and where sits High Peace", called Anandaïa. On the indication of the first parchments and runes, he therefore takes the road of this quest in order to find this very enviable place.
Unfortunatly, some sunny day, while the apple trees were still in flowers, The Player suddenly disappeared ! NPC gather together and were soon bored to wait him to make quests he engaged toward them, and decided than one of them had to take his Place
You start the game as the NPC that has opportunity to level his range to Player state ! As such, you will have to learn the life of a player, being involved into series of event that will transform your character as well as your envirnoment, by acquiring skills related to the evolution of your centers of energies or Chakras, in contact with the situations and characters you will encounter, and according to the responses you brings through your behavior.
About Player Stats
In Anandaia you will experiment a new character system based on Chakras, insted of classical attributes system like strength, agility, wisdom or so on, by gently gliding from one system to the other in a transitionnal move toward a new kind of immersion. Both systems will co-occur, creating a multi-sided gameplay. Interactions with environment, NPC as well as animals, will produce Karma that will impact on the behaviour of your further encounters as well.
About Traveling
About Crafting
Five crafting skills are available to make your own wares from harvested resources
Alchemy is art to make potions and baits froo harvested plants and organic resources, to boost your abilities or skills.
Blcaksmith workshop is the place to make weapons and tools from steel and different metals, from raw mined chunks to refined lingots.
Cooking is an art to produce food not only for feeding body, but involves as well different chakras impact effects through their gunas properties, and thus affecting skill performances. As such, food can be seen as a light buff/debuuf system and is a valuable craft skill to leverage.
Tailoring is art of making cloth and light armors from leather and cloth resources.
Wood craft is art to make tools or props from wood , nails and orther materials like linen, bones, stones